首页> 外文会议>IEEE International Conference on Big Data Computing Service and Applications >Internet Gaming more than 3 Hours a Day is Indicative and more than 5 Hours is Diagnostic: Proposal of Playing Time Cutoffs for WHO-11 and DSM-5 Internet Gaming Disorder Based on a Large Steam Platform Dataset
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Internet Gaming more than 3 Hours a Day is Indicative and more than 5 Hours is Diagnostic: Proposal of Playing Time Cutoffs for WHO-11 and DSM-5 Internet Gaming Disorder Based on a Large Steam Platform Dataset

机译:每天超过3小时的互联网游戏是指示性的,而超过5小时的诊断时间:基于大型Steam平台数据集的WHO-11和DSM-5互联网游戏障碍的游戏时间限制建议

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摘要

We determine two daily playing time cutoffs, relevant for indicating and diagnosing Internet Gaming Disorder. The analysis is based on previous prevalence statistics and a large-scale database, housing all kinds of game genres and user types.
机译:我们确定两个每日游戏时间截止时间,与指示和诊断互联网游戏障碍有关。该分析基于以前的流行统计数据和大型数据库,其中包含各种游戏类型和用户类型。

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