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Requirements for a virtual environment to support the social participation education of low-literates

机译:虚拟环境的要求,以支持低素质社会参与教育

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摘要

People of low literacy experience difficulties while participating in society. Learning support software could help alleviate these difficulties. However, there is currently no overview of theoretically and empirically sound requirements for this kind of support. This paper uses the situated cognitive engineering method to create a requirements baseline for a virtual environment to support the societal participation education of low-literates (VESSEL), based on an analysis of the domain, human factors, and current applications. Four major outcomes are presented. First, a comprehensive overview is collected of the operational demands and human factors knowledge relevant to societal participation learning for low-literate citizens. Second, this overview is translated into a list of eight functional requirements: focused on low-literate learners, set in the context of societal participation, and supported by claims of cognitive, affective, and social benefits to learning. Third, a sample of Dutch societal participation learning support programs is assessed using these requirements, to highlight both current technology best practices and discrepancies between theory and practice. Fourth, virtual learning environment technology is suggested as an 'enabling' technology; an overview is shown of how virtual environments, actors, and objects can beneficially enable meeting the requirements baseline. Finally, directions for future study are discussed.
机译:在参与社会的同时,识字率低的人体验困难。学习支持软件可以帮助减轻这些困难。但是,目前没有对这种支持的理论上和经验声音要求的概述。本文采用定位的认知工程方法为虚拟环境创建一个要求基线,以支持低概念(船只)的社会参与教育,基于域,人为因素和当前应用。提出了四个主要结果。首先,与低识文公民的社会参与学习相关的运营需求和人为因素知识的全面概述。其次,这一概述被翻译成八个功能要求的列表:专注于低识字学习者,在社会参与的背景下,并由认知,情感和社会利益的索赔来支持学习。第三,使用这些要求评估荷兰社会参与学习支持计划的样本,以突出当前技术的最佳实践和理论与实践之间的差异。第四,建议虚拟学习环境技术作为“启用”技术;概述显示了虚拟环境,演员和物体如何有利地实现满足需求基线。最后,讨论了未来研究的方向。

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