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Design and evaluation of a virtual environment infrastructure to support experiments in social behavior.

机译:虚拟环境基础结构的设计和评估,以支持社会行为实验。

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摘要

Virtual worlds provide useful platforms for social behavioral research, but impose stringent limitations on the rules of engagement, responsiveness, and data collection, along with other resource restrictions. The major challenge from a computer science standpoint in developing group behavior applications for such environments is accommodating the resource restrictions imposed on the developer by the virtual world implementation. The application design and development are strongly influenced by these restrictions, and turn them into a classic resource-limited computation problem with many novel properties.;The particular unique factors include a scripting language lacking many common data structures, limited runtime memory resources, built-in constraints designed to inhibit potentially dangerous user-scripted activities, limited network and communication protocols, and deliberately degraded speed and performance. The topology of the interaction among the controlling scripts is also limited in a unique fashion by the design of the virtual world available to us.;Our main contribution has been to frame a software environment to support the needs of the required social behavior experiments while adhering to these sometimes extreme limitations. The experiments that are supported by our virtual environment recreate prior studies done in clean, stylized environments that provided only minimally realistic social interaction. Our work satisfies the need to make the environment experienced by the subjects more realistic by adding the complexity of the virtual world and engaging the participants in more life-like decision-making. The analytic context that we have provided differs from previous work in online social networks and virtual worlds, in that we are able to conduct carefully controlled experiments, where specific parameters and rules of interaction between participants and the environment can be selected on a run-by-run basis.
机译:虚拟世界为社交行为研究提供了有用的平台,但对参与,响应能力和数据收集的规则以及其他资源限制施加了严格的限制。从计算机科学的角度来看,为此类环境开发小组行为应用程序的主要挑战是适应虚拟世界实现对开发人员施加的资源限制。应用程序的设计和开发受到这些限制的强烈影响,并将它们变成具有许多新颖属性的经典的资源受限的计算问题。;特殊的独特因素包括缺少许多通用数据结构的脚本语言,有限的运行时内存资源,旨在限制潜在危险的用户脚本活动,有限的网络和通信协议以及故意降低速度和性能的限制。控制脚本之间交互的拓扑结构还受到我们可用的虚拟世界设计的唯一限制。;我们的主要贡献是构建了一个软件环境,以支持所需的社会行为实验的需求,同时坚持这些有时是极端的限制。我们的虚拟环境支持的实验重新创建了在干净,风格化的环境中完成的先前研究,这些研究仅提供了最小限度的现实社会互动。我们的工作满足了通过增加虚拟世界的复杂性并使参与者参与更逼真的决策过程来使对象体验的环境更加逼真的需求。我们提供的分析环境与在线社交网络和虚拟世界中的先前工作有所不同,因为我们能够进行精心控制的实验,在实验中可以选择参与者与环境之间的特定参数和交互规则运行基础。

著录项

  • 作者

    Hmeljak, Dimitrij.;

  • 作者单位

    Indiana University.;

  • 授予单位 Indiana University.;
  • 学科 Psychology Social.;Computer Science.;Information Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 327 p.
  • 总页数 327
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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