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Planning with ants: Efficient path planning with rapidly exploring random trees and ant colony optimization

机译:用蚂蚁规划:高效的路径规划,快速探索随机树木和蚁群优化

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摘要

Rapidly exploring random trees (RRTs) have been proven to be efficient for planning in environments populated with obstacles. These methods perform a uniform sampling of the state space, which is needed to guarantee the algorithm's completeness but does not necessarily lead to the most efficient solution. In previous works it has been shown that the use of heuristics tomodify the sampling strategy could incur an improvement in the algorithm performance. However, these heuristics only apply to solve the shortest path-planning problem. Here we propose a framework that allows us to incorporate arbitrary heuristics tomodify the sampling strategy according to the user requirements. This framework is based on 'learning from experience'. Specifically, we introduce a utility function that takes the contribution of the samples to the tree construction into account; sampling at locations of increased utility then becomes more frequent. The idea is realized by introducing an ant colony optimization concept in the RRT/RRT* algorithm and defining a novel utility function that permits trading off exploitation versus exploration of the state space. We also extend the algorithm to allow an anytime implementation. The scheme is validated with three scenarios: one populated with multiple rectangular obstacles, one consisting of a single narrow passage and a maze-like environment. We evaluate its performance in terms of the cost and time to find the first path, and in terms of the evolution of the path quality with the number of iterations. It is shown that the proposed algorithm greatly outperforms state-of-the-artRRT and RRT* algorithms.
机译:迅速探索随机树(RRT)已被证明是为了在填充障碍物的环境中进行效率。这些方法执行状态空间的均匀采样,这是保证算法的完整性所需的,但不一定导致最有效的解决方案。在以前的作品中,已经表明使用启发式结构的采样策略可能会产生改进算法性能。但是,这些启发式才适用于解决最短的路径规划问题。在这里,我们提出了一个框架,使我们能够根据用户要求纳入任意启发式修理方法。该框架是基于“从经验学习”。具体而言,我们介绍了一种效用函数,该功能将样品贡献到树建设中;在增加实用程序的位置采样然后变得更加频繁。通过在RRT / RRT *算法中引入蚁群优化概念并定义新的实用程序函数来实现该想法,该概念允许交易剥削与勘探状态空间的探索。我们还扩展了算法以允许随时实现。该方案用三种情况进行了验证:一个填充多个矩形障碍物,一个由单个窄通道和迷宫状环境组成。我们在寻找第一条路径的成本和时间方面评估其性能,以及通过迭代次数的路径质量的演变。结果表明,所提出的算法大大优于ARTRRT和RRT *算法。

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