> Research on gaming effects has focused on adolescence, a develop'/> Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads
首页> 外文期刊>Aggressive behavior: A multidisciplinary journal devoted to the experimental and observational analysis of conflict in humans and animals >Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads
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Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads

机译:友好的火:暴力视频游戏暴露于令人攻击性的纵向友谊等问题的纵向影响

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摘要

> Research on gaming effects has focused on adolescence, a developmental period in which peer relationships become increasingly salient. However, the impact of peers on the effects of violent gaming on adolescents has been understudied. This study examined whether adolescents’ exposure to violent video games predicted their own and their friend's aggression one year later. Among 705 gaming adolescents, 141 dyads were identified based on reciprocated best friend nominations (73.8% male, M age ?=?13.98). Actor‐Partner Interdependence Models indicated that adolescent males’ (but not females’) exposure to violent games positively predicted the aggression of their best friend 1 year later. This effect appeared regardless of whether the friends played video games together or not. The study illustrates the importance of peers in the association between violent gaming and aggression.
机译:
>游戏效果的研究专注于青春期,是同伴关系越来越突出的发展期。然而,对同行对暴力游戏对青少年影响的影响已经被解读。这项研究检查了一年后的青少年是否接触暴力视频游戏,并在一年后预测他们自己的侵略。在705个游戏青少年中,基于往复式最好的朋友提名鉴定了141个二元(73.8%雄性, M 年龄 ?=?13.98)。演员 - 伴侣相互依存模型表明,青少年男性(但不是女性')暴露于暴力游戏,积极地预测了1年的最佳朋友的侵略。无论朋友是否一起玩视频游戏,这种效果都出现了。该研究说明了对同龄人在暴力游戏和侵略之间的关联中的重要性。

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