首页> 外文会议>Entertainment Computing - ICEC 2006; Lecture Notes in Computer Science; 4161 >Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents
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Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents

机译:暴露于暴力视频游戏并降低儿童和青少年对暴力的敏感性

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Entertainment computing is central to the leisure activities of many Americans, with a remarkable array of choices now available to the average person. Video and computer games, in particular violent games, are especially popular, even with relatively young children. With this popularity, concern has been raised about possible unintended consequences of participation in interactive violence. Desensitization to violence has been cited as one possible undesirable outcome of video game violence, but there is little evidence for this relationship. This paper presents a conceptual model and supporting data to begin the examination of possible relationships between exposure to violent video games and desensitization. Examining correlates of desensitization including empathy and attitudes towards violence, surveys of children and adolescents have identified a relationship between greater exposure to violent video games, lower empathy, and stronger proviolence attitudes. Additional research is needed to substantiate and to understand the causal implications of these results.
机译:娱乐计算是许多美国人休闲活动的核心,现在普通人可以选择很多不同的选择。电子游戏和计算机游戏,特别是暴力游戏,即使是相对较小的孩子,也特别受欢迎。随着这种流行,人们开始担心参与互动暴力可能会产生意想不到的后果。对暴力行为不敏感已被认为是视频游戏暴力的一种可能的不良后果,但这种关系的证据很少。本文提出了一个概念模型和支持数据,以开始研究暴力视频游戏暴露与脱敏之间的可能关系。通过检查脱敏的相关性(包括同情心和对暴力的态度),对儿童和青少年的调查已经确定,暴力视频游戏的暴露量增加,同情心降低和暴力行为的态度之间存在关联。需要进一步的研究来证实和理解这些结果的因果关系。

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