首页> 外文期刊>Journal of adolescence >The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.
【24h】

The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.

机译:暴力的电子游戏习惯对青少年的敌对情绪,攻击行为和学校表现的影响。

获取原文
获取原文并翻译 | 示例
       

摘要

Video games have become one of the favorite activities of American children. A growing body of research is linking violent video game play to aggressive cognitions, attitudes, and behaviors. The first goal of this study was to document the video games habits of adolescents and the level of parental monitoring of adolescent video game use. The second goal was to examine associations among violent video game exposure, hostility, arguments with teachers, school grades, and physical fights. In addition, path analyses were conducted to test mediational pathways from video game habits to outcomes. Six hundred and seven 8th- and 9th-grade students from four schools participated. Adolescents who expose themselves to greater amounts of video game violence were more hostile, reported getting into arguments with teachers more frequently, were more likely to be involved in physical fights, and performed more poorly in school. Mediational pathways were found such that hostility mediated the relationship between violent video game exposure and outcomes. Results are interpreted within and support the framework of the General Aggression Model.
机译:电子游戏已成为美国儿童最喜欢的活动之一。越来越多的研究将暴力视频游戏与激进的认知,态度和行为联系起来。这项研究的首要目标是记录青少年的视频游戏习惯以及父母对青少年视频游戏使用的监控水平。第二个目标是检查暴力视频游戏曝光,敌意,与老师争吵,学校成绩和身体打架之间的关联。另外,进行了路径分析以测试从视频游戏习惯到结果的中介路径。来自四所学校的607名8年级和9年级学生参加了比赛。暴露于大量电子游戏暴力的青少年更加充满敌意,报告说他们与老师发生争执的频率更高,他们更可能参与身体打架,在学校的表现也更差。发现了调解途径,使得敌意性调解了暴力视频游戏曝光与结果之间的关系。结果在“一般侵略模型”的框架内解释并提供支持。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号