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An algorithm for triangulating multiple 3D polygons

机译:三角剖分多个3D多边形的算法

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摘要

We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality.
机译:我们提出了一种用于获取多个非平面3D多边形的三角剖分的算法。输出使附加权重最小化,例如总三角形面积或相邻三角形之间的总二面角。我们的算法概括了用于对单个多边形进行最佳三角剖分的经典方法。关键的新颖性是一种在不影响最优性的情况下避免两个或更多输入多边形的非流形输出的机制。为了在现实世界的数据上获得更好的性能,我们还通过向算法提供减少的三角形集来提出一种近似解决方案。特别地,我们通过实验证明多边形顶点的Delaunay四面体化中的三角形在性能和最优性之间提供了合理的权衡。

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