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Algorithmic Foundations of Heuristic Search using Higher-Order Polygon Inequalities.

机译:使用高阶多边形不等式的启发式搜索的算法基础。

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摘要

The shortest path problem in graphs is both a classic combinatorial optimization problem and a practical problem that admits many applications. Techniques for preprocessing a graph are useful for reducing shortest path query times. This dissertation studies the foundations of a class of algorithms that use preprocessed landmark information and the triangle inequality to guide A* search in graphs. A new heuristic is presented for solving shortest path queries that enables the use of higher order polygon inequalities. We demonstrate this capability by leveraging distance information from two landmarks when visiting a vertex as opposed to the common single landmark paradigm. The new heuristic's novel feature is that it computes and stores a reduced amount of preprocessed information (in comparison to previous landmark-based algorithms) while enabling more informed search decisions. We demonstrate that domination of this heuristic over its predecessor depends on landmark selection and that, in general, the denser the landmark set, the better heuristic performs. Due to the reduced memory requirement, this new heuristic admits much denser landmark sets. We conduct experiments to characterize the impact that landmark configurations have on this new heuristic, demonstrating that centrality-based landmark selection has the best tradeoff between preprocessing and runtime. Using a developed graph library and static information from benchmark road map datasets, the algorithm is compared experimentally with previous landmark-based shortest path techniques in a fixed-memory environment to demonstrate a reduction in overall computational time and memory requirements. Experimental results are evaluated to detail the significance of landmark selection and density, the tradeoffs of performing preprocessing, and the practical use cases of the algorithm.
机译:图中的最短路径问题既是经典的组合优化问题,也是允许许多应用的实际问题。用于预处理图形的技术对于减少最短路径查询时间很有用。本文研究了一类算法的基础,该算法使用预处理的地标信息和三角形不等式指导图中的A *搜索。提出了一种新的启发式方法,用于解决最短路径查询,从而可以使用更高阶的多边形不等式。我们通过访问顶点时利用两个地标的距离信息来证明这种功能,这与常见的单个地标范式相反。新的启发式功能的新颖之处在于,它可以计算和存储较少量的预处理信息(与以前的基于地标的算法相比),同时可以进行更明智的搜索决策。我们证明了对这种启发式方法的控制取决于其地标选择,并且通常来说,里程碑集越密集,启发式方法的性能就越好。由于减少了内存需求,因此这种新的启发式方法允许使用更密集的界标集。我们进行实验以表征地标配置对这种新的启发式方法的影响,证明基于集中性的地标选择在预处理和运行时之间具有最佳权衡。使用开发的图形库和来自基准路线图数据集的静态信息,将该算法与固定内存环境中的以前基于地标的最短路径技术进行了实验比较,以证明减少了总体计算时间和内存需求。对实验结果进行了评估,以详细说明地标选择和密度的重要性,执行预处理的权衡因素以及该算法的实际使用案例。

著录项

  • 作者

    Campbell, Newton H., Jr.;

  • 作者单位

    Nova Southeastern University.;

  • 授予单位 Nova Southeastern University.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 232 p.
  • 总页数 232
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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