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Towards a Trajectory Planning Concept: Augmenting Path Planning Methods by Considering Speed Limit Constraints

机译:迈向轨迹规划概念:通过考虑速度限制约束来增强路径规划方法

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Trajectory planning is an essential part of systems controlling autonomous entities such as vehicles or robots. It requires not only finding spatial curves but also that dynamic properties of the vehicles (such as speed limits for certain maneuvers) must be followed. In this paper, we present an approach for augmenting existing path planning methods to support basic dynamic constraints, concretely speed limit constraints. We apply this approach to the well known A~* and state-of-the-art Theta* and Lazy Theta* path planning algorithms. We use a concept of trajectory planning based on a modular architecture in which spatial and dynamic parts can be easily implemented. This concept allows dynamic aspects to be processed during planning. Existing systems based on a similar concept usually add dynamics (velocity) into spatial curves in a post-processing step which might be inappropriate when the curves do not follow the dynamics. Many existing trajectory planning approaches, especially in mobile robotics, encode dynamic aspects directly in the representation (e.g. in the form of regular lattices) which requires a precise knowledge of the environmental and dynamic properties of particular autonomous entities making designing and implementing such trajectory planning approaches quite difficult. The concept of trajectory planning we implemented might not be as precise but the modular architecture makes the design and implementation easier because we can use (modified) well known path planning methods and define models of dynamics of autonomous entities separately. This seems to be appropriate for simulations used in feasibility studies for some complex autonomous systems or in computer games etc. Our basic implementation of the augmented A~*, Theta* and Lazy Theta* algorithms is also experimentally evaluated. We compare (i) the augmented and basic A~*, Theta* and Lazy Theta* algorithms and (ii) optimizing of augmented Theta* and Lazy Theta* for distance (the trajectory length) and duration (time needed to move through the trajectory).
机译:轨迹规划是控制自主实体(例如车辆或机器人)的系统的重要组成部分。它不仅需要找到空间曲线,而且还必须遵循车辆的动态特性(例如某些操纵的速度限制)。在本文中,我们提出了一种扩展现有路径规划方法的方法,以支持基本的动态约束,尤其是速度限制约束。我们将这种方法应用于众所周知的A〜*和最新的Theta *和Lazy Theta *路径规划算法。我们使用基于模块化体系结构的轨迹规划概念,在其中可以轻松实现空间和动态部分。此概念允许在计划期间处理动态方面。基于类似概念的现有系统通常在后处理步骤中将动力学(速度)添加到空间曲线中,当曲线不遵循动力学时,这可能是不合适的。许多现有的轨迹规划方法,特别是在移动机器人中,都直接在表示形式中编码动态方面(例如,以规则格子的形式),这需要对特定自治实体的环境和动态特性有准确的了解,从而设计和实现这种轨迹规划方法非常困难。我们实现的轨迹规划的概念可能不那么精确,但是模块化架构使设计和实现更加容易,因为我们可以使用(修改)众所周知的路径规划方法并分别定义自治实体的动力学模型。这似乎适用于某些复杂的自治系统或计算机游戏等的可行性研究中使用的模拟。我们还对A〜*,Theta *和Lazy Theta *算法的基本实现进行了实验评估。我们比较(i)增强型和基本A〜*,Theta *和Lazy Theta *算法,以及(ii)优化增强型Theta *和Lazy Theta *的距离(轨迹长度)和持续时间(在轨迹中移动所需的时间) )。

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