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Evolution of fairness in the dictator game by multilevel selection

机译:多层次选择在独裁者游戏中公平的演变

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The most perplexing experimental results on fairness come from the dictator game where one of two players, the dictator, decides how to divide a resource with an anonymous player. The dictator, acting self-interestedly, should offer nothing to the anonymous second player, but in experimental studies, dictators offer much more than nothing. We developed a multilevel selection model to explain why people offer more than nothing in the dictator game. We show that fairness can evolve when population structure emerges from the aggregation and limited dispersal of offspring. We begin with an analytical model that shows how fair behavior can benefit groups by minimizing within-group variance in resources and thereby increasing group fitness. To investigate the generality of this result, we developed an agent-based model with agents that have no information about other agents. We allowed agents to aggregate into groups and evolve different levels of fairness by playing the dictator game for resources to reproduce. This allowed multilevel selection to emerge from the spatiotemporal properties of individual agents. We found that the population structure that emerged under low population densities was most conducive to the evolution of fairness, which is consistent with group selection as a major evolutionary force. We also found that fairness only evolves if resources are not too scarce relative to the lifespan of agents. We conclude that the evolution of fairness could evolve under multilevel selection. Thus, our model provides a novel explanation for the results of dictator game experiments, in which participants often fairly split a resource rather than keeping it all for themselves. (C) 2015 Elsevier Ltd. All rights reserved.
机译:关于公平性的最令人困惑的实验结果来自独裁者游戏,独裁者是两个参与者之一来决定如何与匿名参与者进行资源分配。专心做事的独裁者不应该向匿名的第二个人提供任何帮助,但是在实验研究中,独裁者提供的不只是什么。我们开发了一个多层次的选择模型来解释为什么人们在独裁者游戏中提供的东西比什么都不提供。我们表明,当种群结构从后代的聚集和有限扩散中出现时,公平就可以进化。我们从一个分析模型开始,该模型显示了公平行为如何通过最小化资源内的组内差异从而增加组适应性来使组受益。为了调查此结果的一般性,我们开发了一个基于代理的模型,该模型具有没有其他代理信息的代理。我们通过玩独裁者游戏来复制资源,使特工聚集成组并发展不同程度的公平。这允许从单个代理的时空特性中出现多级选择。我们发现在低人口密度下出现的人口结构最有利于公平的演变,这与作为主要进化力量的群体选择是一致的。我们还发现,只有相对于代理人的寿命而言,资源不是太稀缺,公平才有可能发展。我们得出结论,公平的演变可能会在多层次选择下演变。因此,我们的模型为独裁者游戏实验的结果提供了新颖的解释,其中参与者经常公平地分配资源,而不是自己保留所有资源。 (C)2015 Elsevier Ltd.保留所有权利。

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