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Evolutionary game dynamics with non-uniform interaction rates

机译:互动率不一致的演化游戏动力学

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The classical setting of evolutionary game theory, the replicator equation, assumes uniform interaction rates. The rate at which individuals meet and interact is independent of their strategies. Here we extend this framework by allowing the interaction rates to depend on the strategies. This extension leads to non-linear fitness functions. We show that a strict Nash equilibrium remains uninvadable for non-uniform interaction rates, but the conditions for evolutionary stability need to be modified. We analyze all games between two strategies. If the two strategies coexist or exclude each other, then the evolutionary dynamics do not change qualitatively, only the location of the equilibrium point changes. If, however, one strategy dominates the other in the classical setting, then the introduction of non-uniform interaction rates can lead to a pair of interior equilibria. For the Prisoner's Dilemma, non-uniform interaction rates allow the coexistence between cooperators and defectors. For the snowdrift game, non-uniform interaction rates change the equilibrium frequency of cooperators.
机译:进化博弈论的经典设置,即复制子方程,假设相互作用速率是一致的。个人见面和互动的速度与他们的策略无关。在这里,我们通过允许交互速率取决于策略来扩展此框架。该扩展导致非线性适应度函数。我们表明,严格的纳什平衡对于不均匀的相互作用速率仍然是不可侵犯的,但是进化稳定性的条件需要修改。我们分析两种策略之间的所有博弈。如果两种策略共存或互斥,则进化动力学不会发生质变,仅平衡点的位置会发生变化。但是,如果在经典情况下,一种策略在另一种策略中占优势,那么引入非均匀的交互作用速率可能会导致一对内部均衡。对于囚徒困境,不统一的互动率使合作者与叛逃者可以共存。对于雪堆游戏,不均匀的交互速率会更改合作者的平衡频率。

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