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Some analytical properties of the model for stochastic evolutionary games in finite populations with non-uniform interaction rate

机译:具有非均匀相互作用率的有限种群随机演化博弈模型的某些分析性质

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Traditional evolutionary games assume uniform interaction rate, which means that the rate at which individuals meet and interact is independent of their strategies. But in some systems, especially biological systems, the players interact with each other discriminately. Taylor and Nowak (2006) were the first to establish the corresponding non-uniform interaction rate model by allowing the interaction rates to depend on strategies. Their model is based on replicator dynamics which assumes an infinite size population. But in reality, the number of individuals in the population is always finite, and there will be some random interference in the individuals' strategy selection process. Therefore, it is more practical to establish the corresponding stochastic evolutionary model in finite populations. In fact, the analysis of evolutionary games in a finite size population is more difficult. Just as Taylor and Nowak said in the outlook section of their paper, "The analysis of non-uniform interaction rates should be extended to stochastic game dynamics of finite populations. In this paper, we are exactly doing this work. We extend Taylor and Nowak's model from infinite to finite case, especially focusing on the infiuence of non-uniform connection characteristics on the evolutionary stable state of the system. We model the strategy evolutionary process of the population by a continuous ergodic Markov process. Based on the limit distribution of the process, we can give the evolutionary stable state of the system. We make a complete classification of the symmetric 2 × 2 games. For each case game, the corresponding limit distribution of the Markov-based process is given when noise intensity is small enough. In contrast with most literatures in evolutionary games using the simulation method, all our results obtained are analytical. Especially, in the dominant-case game, coexistence of the two strategies may become evolutionary stable states in our model. This result can be used to explain the emergence of cooperation in the Prisoner is Dilemma Games to some extent. Some specific examples are given to illustrate our results.
机译:传统的进化博弈假定互动率统一,这意味着个体相遇和互动的速率与他们的策略无关。但是在某些系统中,尤其是生物系统中,参与者之间会区别对待。泰勒和诺瓦克(Taylor and Nowak,2006)率先通过允许交互速率取决于策略来建立相应的非均匀交互速率模型。他们的模型基于复制者动力学,该动力学假设种群数量无限。但是实际上,人口中的个体数量总是有限的,并且在个体的战略选择过程中会受到一些随机干扰。因此,在有限的种群中建立相应的随机演化模型更为实际。实际上,在有限规模的种群中进行演化博弈的分析更为困难。就像泰勒和诺瓦克在其论文的展望部分中所说的那样:“非均匀相互作用速率的分析应该扩展到有限种群的随机博弈动力学。在本文中,我们正是在做这项工作。我们扩展了泰勒和诺瓦克的从无限到有限的模型,特别是关注非均匀连接特征对系统演化稳定状态的影响,我们通过连续遍历的马尔可夫过程对种群的策略演化过程进行建模。我们可以给出系统的演化稳定状态,对对称的2×2博弈进行完整的分类,在每种情况下,当噪声强度足够小时,给出相应的基于马尔可夫过程的极限分布。与大多数使用模拟方法的演化博弈文献相反,我们获得的所有结果都是分析性的,特别是在优势案例博弈中,并存由于这两种策略在我们的模型中可能会演变为稳定状态。这一结果可以在一定程度上解释《囚徒困境游戏》中合作的出现。给出了一些具体的例子来说明我们的结果。

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