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A therapy-driven gamification framework for hand rehabilitation

机译:由治疗驱动的游戏化框架,用于手部康复

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Rehabilitative therapy is usually very expensive and confined to specialized rehabilitation centers or hospitals, leading to slower recovery times for corresponding patients. Therefore, there is a high demand for the development of technology-based personalized solutions to guide and encourage patients towards performing online rehabilitation program that can help them live independently at home. This paper introduces an innovative e-health framework that develops adaptive serious games for people with hand disabilities. The aim of this work is to provide a patient-adaptive environment for the gamification of hand therapies in order to facilitate and encourage rehabilitation issues. Theoretical foundations (i.e., therapy and patient models) and algorithms to match therapy-based hand gestures to navigational movements in 3D space within the serious game environment have been developed. A novel game generation module is introduced, which translates those movements into a 3D therapy-driven route on a real-world map and with different levels of difficulty based on the patient profile and capabilities. In order to enrich the user navigation experience, a 3D spatio-temporal validation region is also generated, which tracks and adjusts the patient movements throughout the session. The gaming environment also creates and adds semantics to different types of attractive and repellent objects in space depending on the difficulty level of the game. Relevant benchmarks to assess the patient interaction with the environment along with a usability and performance testing of our framework are introduced to ensure quantitative as well as qualitative improvements. Trial tests in one disability center were conducted with a total number of five subjects, having hand motor controls problems, who used our gamified physiotherapy solution to help us in measuring the usability and users' satisfaction levels. The obtained results and feedback from therapists and patients are very encouraging.
机译:康复治疗通常非常昂贵,并且仅限于专门的康复中心或医院,从而导致相应患者的康复时间变慢。因此,迫切需要开发基于技术的个性化解决方案,以指导和鼓励患者进行在线康复计划,以帮助他们在家中独立生活。本文介绍了一种创新的电子医疗框架,该框架为残障人士开发了适应性严重游戏。这项工作的目的是为手疗法的游戏化提供一个适应患者的环境,以促进和鼓励康复问题。已经开发了在严肃的游戏环境中将基于治疗的手势与3D空间中的导航运动相匹配的理论基础(即治疗和患者模型)和算法。引入了一种新颖的游戏生成模块,该模块将这些运动转换为真实地图上3D治疗驱动的路线,并根据患者的个人资料和能力而具有不同的难度级别。为了丰富用户的导航体验,还生成了一个3D时空验证区域,该区域在整个会话过程中跟踪和调整患者的运动。游戏环境还根据游戏的难度级别为空间中不同类型的吸引和排斥对象创建并添加语义。引入了相关基准以评估患者与环境的相互作用,以及对我们框架的可用性和性能测试,以确保进行定量和质量上的改进。在一个残障中心对总共5名有手部运动控制问题的受试者进行了试验测试,他们使用我们的游戏化理疗解决方案来帮助我们测量可用性和用户满意度。从治疗师和患者获得的结果和反馈非常令人鼓舞。

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  • 来源
    《User modeling and user-adapted interaction》 |2017年第2期|215-265|共51页
  • 作者单位

    Wadi Makkah Technology Innovation Center, UQU, Mecca, Kingdom of Saudi Arabia;

    Science and Technology Unit, UQU,Mecca, Kingdom of Saudi Arabia;

    College of Computer and Information Systems,UQU, Mecca, Kingdom of Saudi Arabia;

    Science and Technology Unit, UQU,Mecca, Kingdom of Saudi Arabia;

    Wadi Makkah Technology Innovation Center, UQU, Mecca, Kingdom of Saudi Arabia;

    Wadi Makkah Technology Innovation Center, UQU, Mecca, Kingdom of Saudi Arabia;

    College of Computer and Information Systems,UQU, Mecca, Kingdom of Saudi Arabia;

    Wadi Makkah Technology Innovation Center, UQU, Mecca, Kingdom of Saudi Arabia;

    College of Computer and Information Systems,UQU, Mecca, Kingdom of Saudi Arabia;

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