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Object-based vectorization for interactive image editing

机译:基于对象的矢量化,用于交互式图像编辑

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We present a technique for creating an editable vector graphic from an object in a raster image. Object selection is performed interactively in subsecond time by calling graph cut with each mouse movement. A renderable mesh is then computed automatically for the selected object and each of its subob-jects by (1) generating a coarse object mesh; (2) performing recursive graph cut segmentation and hierarchical ordering of subobjects; (3) applying error-driven mesh refinement to each (sub)object. The fully layered object hierarchy compares favorably with current approaches and is computed in a few 10s of seconds, facilitating object-level editing without leaving holes.
机译:我们提出一种从栅格图像中的对象创建可编辑矢量图形的技术。通过在每次鼠标移动时调用图切割,可在亚秒内以交互方式执行对象选择。然后,通过(1)生成粗略的物体网格,自动为所选对象及其子对象计算可渲染网格。 (2)对子对象进行递归图割分割和层次排序; (3)将误差驱动的网格细化应用于每个(子)对象。完全分层的对象层次结构与当前方法相比具有优势,并且只需几十秒即可完成计算,从而简化了对象级别的编辑而不会留下漏洞。

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