首页> 外文期刊>ACM Transactions on Graphics >Object-Based Image Editing
【24h】

Object-Based Image Editing

机译:基于对象的图像编辑

获取原文
获取原文并翻译 | 示例

摘要

We introduce Object-Based Image Editing (OBIE) for real-time animation and manipulation of static digital photographs. Individual image objects (such as an arm or nose, Figure 1) are selected, scaled, stretched, bent, warped or even deleted (with automatic hole filling) - at the object, rather than the pixel level - using simple gesture motions with a mouse. OBIE, gives the user direct, local control over object shape, size, and placement while dramatically reducing the time required to perform image editing tasks. Object selection is performed by manually collecting (subobject) regions detected by a watershed algorithm. Objects are tessellated into a triangular mesh, allowing shape modification to be performed in real time using OpenGI's texture mapping hardware. Through the use of anchor points, the user is able to interactively perform editing operations on a whole object, or just part(s) of an object - including moving, scaling, rotating, stretching, bending, and deleting. Indirect manipulation of object shape is also provided through the use of sliders and Bezier curves. Holes created by movement are filled in real-time based on surrounding texture. When objects stretch or scale, we provide a method for preserving texture granularity or scale. We also present a texture brush, which allows the user to "paint" texture into different parts of an image, using existing image texture(s). OBIE allows the user to perform interactive, high-level editing of image objects in a few seconds to a few ten's of seconds
机译:我们介绍了基于对象的图像编辑(OBIE),用于实时动画和静态数码照片的处理。使用简单的手势动作,在对象而非像素级别上选择,缩放,拉伸,弯曲,扭曲甚至删除(带有自动孔填充)的单个图像对象(如手臂或鼻子,图1)。老鼠。 OBIE,使用户可以直接,本地控制对象的形状,大小和位置,同时大大减少了执行图像编辑任务所需的时间。通过手动收集由分水岭算法检测到的(子对象)区域来执行对象选择。将对象细分为三角形网格,从而可以使用OpenGI的纹理映射硬件实时执行形状修改。通过使用锚点,用户可以交互地对整个对象或对象的一部分进行编辑操作-包括移动,缩放,旋转,拉伸,弯曲和删除。通过使用滑块和贝塞尔曲线也可以间接控制对象形状。运动产生的孔会根据周围的纹理实时填充。当对象拉伸或缩放时,我们提供了一种保留纹理粒度或缩放的方法。我们还展示了一种纹理笔刷,它允许用户使用现有的图像纹理将纹理“绘制”到图像的不同部分。 OBIE允许用户在几秒钟到几十秒钟的时间内对图像对象执行交互式的高级编辑

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号