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Scanning and animating characters dressed in multiple-layer garments

机译:扫描和动画穿着多层服装的角色

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摘要

Despite the development of user-friendly interfaces for modeling garments and putting them onto characters, preparing a character dressed in multiple layers of garments can be very time-consuming and tedious. In this paper, we propose a novel scanning-based solution for modeling and animating characters wearing multiple layers of clothes. This is achieved by making use of real clothes and human bodies. We first scan the naked body of a subject by an RGBD camera, and a statistical body model is fit to the scanned data. This results in a skinned articulated model of the subject. The subject is then asked to put on one piece of garment after another, and the articulated body model dressed up to the previous step is fit to the newly scanned data. The new garment is segmented in a semi-automatic fashion and added as an additional layer to the multi-layer garment model. During runtime, the skinned character is controlled based on the motion capture data and the multi-layer garment model is controlled by blending the movements computed by physical simulation and linear blend skinning, such that the cloth preserves its shape while it shows realistic physical motion. We present results where the character is wearing multiple layers of garments including a shirt, coat and a skirt. Our framework can be useful for preparing and animating dressed characters for computer games and films.
机译:尽管开发了用于对服装进行建模并将其放置到角色上的用户友好界面,但是准备穿着多层服装的角色可能非常耗时且乏味。在本文中,我们提出了一种新颖的基于扫描的解决方案,用于对穿着多层衣服的角色进行建模和动画处理。这是通过使用真实的衣服和人体来实现的。我们首先通过RGBD相机扫描对象的裸露身体,然后将统计的人体模型拟合到扫描数据。这导致对象的皮肤关节模型。然后,要求受试者将一件衣服穿上另一件衣服,并将经过上一个步骤打扮的关节型人体模型拟合到新扫描的数据。新服装以半自动方式进行细分,并作为附加层添加到多层服装模型中。在运行期间,将基于运动捕获数据来控制皮肤角色,并通过混合物理模拟和线性混合蒙皮计算出的运动来控制多层服装模型,从而使布料在显示真实物理运动的同时保持其形状。我们呈现的结果是角色穿着多层服装,包括衬衫,外套和裙子。我们的框架对于准备和制作计算机游戏和电影中的角色动画非常有用。

著录项

  • 来源
    《The Visual Computer》 |2017年第8期|961-969|共9页
  • 作者单位

    Donghua Univ, Coll Text, Shanghai, Peoples R China;

    Univ Edinburgh, Inst Percept Act & Behav, Sch Informat, Edinburgh, Midlothian, Scotland;

    Univ Edinburgh, Sch Informat, Edinburgh, Midlothian, Scotland;

    Donghua Univ, Coll Text, Shanghai, Peoples R China|Minist Educ, Key Lab Text Sci & Technol, Shanghai, Peoples R China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Cloth animation; 3D scanning; Dressed character;

    机译:布动画;3D扫描;整齐的角色;
  • 入库时间 2022-08-17 13:03:59

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