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Method for dressing and animating dressed characters

机译:修饰角色并对其进行动画处理的方法

摘要

A method of dressing 3D virtual beings and animating the dressed beings for visualisation, the method comprising the steps of: positioning one or more garment pattern around a body of a 3D virtual being; applying, iteratively, to the pattern elastic forces in order to scam the garment; and once the garment is scanned, causing the body to carry out one or more movements, wherein the overstretching of cloth within the garment is prevented by the modification of the velocity, in the direction of cloth stretch, of one or more points within the garment. The present invention provides a fast method for dressing virtual beings and for visualising and animating the dressed bodies, and a system for carrying out the method.
机译:一种打扮3D虚拟生物并对其进行动画处理以进行可视化的方法,该方法包括以下步骤:在3D虚拟生物的身体周围放置一个或多个服装图案;迭代地将花样弹力施加到服装上并且一旦扫描了服装,使身体进行一个或多个运动,其中通过改变服装内一个或多个点沿织物拉伸方向的速度来防止服装内的织物过度拉伸。本发明提供了一种用于对虚拟生物进行穿戴并用于对被穿戴的身体进行可视化和动画化的快速方法,以及一种用于执行该方法的系统。

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