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Iterative Design of Mobile Learning Systems for School Projects

机译:用于学校项目的移动学习系统的迭代设计

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Different approaches have been proposed on the design and development of digital and interactive technology in mobile learning contexts. In line with recent findings in literature, we suggest that mobile learning systems benefit from a criteria-based iterative design and development process that incorpo-rates evaluation results of mobile learning scenarios based on school curri-cula. Underlying these scenarios is a holistic, socio-technical system view, which makes allowance for the complex dynamics between teachers, students, researchers, the multiplicity of contextual factors, and the specifications and requirements of the digital devices and applications, as well as their interrela-tions. Five school project scenarios are described, as well as the evaluation process involved that served as an integral part in creating a dynamic optimi-zation process for the design and development of digital and interactive sys-tems that follow efficiency criteria for mobile learning (I.e., construction, contextualization, communication, and control). In addition, we argue that mobile systems should also allow for users' or students' participatory activi-ties in the preparation phase to bridge the gap between indoor and outdoor learning.
机译:对于移动学习环境中的数字和交互技术的设计和开发,已经提出了不同的方法。与文献中的最新发现一致,我们建议移动学习系统受益于基于标准的迭代设计和开发过程,该过程结合了基于学校课程的移动学习方案的评估结果。这些方案的基础是整体的社会技术系统视图,该视图允许教师,学生,研究人员之间复杂的动态关系,上下文因素的多样性以及数字设备和应用程序的规格和要求以及它们之间的相互关系。 -tions。描述了五个学校项目方案,以及所涉及的评估过程,这些过程是创建动态优化过程的组成部分,该过程用于设计和开发遵循移动学习效率标准的数字和交互式系统(即,建构,情境化,沟通和控制)。此外,我们认为移动系统还应允许用户或学生在准备阶段进行参与性活动,以弥合室内和室外学习之间的差距。

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