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Competition-Based Crowdsourcing Software Development: A Multi-Method Study from a Customer Perspective

机译:基于竞争的众包软件开发:从客户的角度来看,多方法研究

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摘要

Crowdsourcing is emerging as an alternative outsourcing strategy which is gaining increasing attention in the software engineering community. However, crowdsourcing software development involves complex tasks which differ significantly from the micro-tasks that can be found on crowdsourcing platforms such as Amazon Mechanical Turk which are much shorter in duration, are typically very simple, and do not involve any task interdependencies. To achieve the potential benefits of crowdsourcing in the software development context, companies need to understand how this strategy works, and what factors might affect crowd participation. We present a multi-method qualitative and quantitative theory-building research study. First, we derive a set of key concerns from the crowdsourcing literature as an initial analytical framework for an exploratory case study in a Fortune 500 company. We complement the case study findings with an analysis of 13,602 crowdsourcing competitions over a ten-year period on the very popular Topcoder crowdsourcing platform. Drawing from our empirical findings and the crowdsourcing literature, we propose a theoretical model of crowd interest and actual participation in crowdsourcing competitions. We evaluate this model using Structural Equation Modeling. Among the findings are that the level of prize and duration of competitions do not significantly increase crowd interest in competitions.
机译:众群作为一种替代外包战略,在软件工程界中正在增加越来越关注。然而,众群软件开发涉及复杂的任务,这些任务与可以在众所周知的众群机械特性(如持续时间短的众群机械平台)上有很大差异,通常非常简单,并且不涉及任何任务相互依赖性。为了实现软件开发语境中众包的潜在好处,公司需要了解这一战略的工作方式,以及什么因素可能影响人群参与。我们提出了一种多方法定性和定量理论建设研究研究。首先,我们从众包文学中获得了一系列关键问题,作为财富500强公司的探索性案例研究的初步分析框架。我们补充了案例研究调查结果,分析了13,602个众群竞争,在十年内的十年内的众多众多众包装平台。从我们的实证调查结果和众包文学中绘制,我们提出了人群兴趣和实际参与众群竞争的理论模型。我们使用结构方程建模评估该模型。在调查结果中,竞争水平和持续时间不会显着增加对竞争的人群兴趣。

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