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Planarity, Colorability, And Minor Games

机译:平面度,着色性和小游戏

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Let m and 6 be positive integers, and let F be a hypergraph. In an (m, b) Maker-Breaker game F two players, called Maker and Breaker, take turns selecting previously unclaimed vertices of F. Maker selects m vertices per move, and Breaker selects b vertices per move. The game ends when every vertex has been claimed by one of the players. Maker wins if he claims all of the vertices of some hyperedge of F; otherwise Breaker wins. An (m, b) Avoider-Enforcer game F is played in a similar way. The only difference is in the determination of the winner: Avoider loses if he claims all of the vertices of some hyperedge of F; otherwise Enforcer loses. In this paper we consider the Maker-Breaker and Avoider-Enforcer versions of the planarity game, the k-colorability game, and the K_t-minor game.
机译:令m和6为正整数,令F为超图。在(m,b)Maker-Breaker游戏F中,两个叫Maker和Breaker的玩家轮流选择以前无人认领的F顶点。Maker每次移动选择m个顶点,Breaker每次移动选择b个顶点。当其中一位玩家声明了每个顶点时,游戏结束。如果Maker声称F的某些超边的所有顶点,他将获胜;否则,断路器获胜。 (m,b)回避者-执行者游戏F以类似的方式进行。唯一的区别在于获胜者的确定:回避者如果声称F的某些超边的所有顶点都将失败;否则Enforcer将会失败。在本文中,我们考虑了平面度游戏,k色性游戏和K_t-minor游戏的Maker-Breaker版本和避免者-Enforcer版本。

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