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Segmentation-Based Video Compression Using Texture and Motion Models

机译:使用纹理和运动模型的基于分段的视频压缩

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摘要

In recent years, there has been a growing interest in developing novel techniques for increasing the coding efficiency of video compression methods. One approach is to use texture and motion models of the content in a scene. Based on these models parts of the video frame are not coded or “skipped” by a classical motion compensated coder. The models are then used at the decoder to reconstruct the missing or skipped regions. In this paper, we describe several spatial-texture models for video coding. We investigate several texture features in combination with two segmentation strategies in order to detect texture regions in a video sequence. These detected areas are not encoded using motion compensated coding. The model parameters are sent to the decoder as side information. After the decoding process, frame reconstruction is done by inserting the skipped texture areas into the decoded frames. Using similar approach, we consider motion models based on human visual motion perception. We describe a motion classification model to separate foreground objects containing noticeable motion from the background. This motion model is then used in the encoder to again allow regions to be skipped and not coded using a motion compensated encoder. Our results indicate significant increase in terms of coding efficiency in comparison to the spatial texture-based methods. Finally, we discuss the effects and tradeoffs of these techniques based on perceptual experiments and show that in many cases the coding efficiency can be increased by up to 25% given a fixed perceptual quality.
机译:近年来,对开发用于提高视频压缩方法的编码效率的新颖技术的兴趣日益浓厚。一种方法是使用场景中内容的纹理和运动模型。基于这些模型,经典的运动补偿编码器不会对视频帧的某些部分进行编码或“跳过”。然后在解码器处使用模型来重建丢失或跳过的区域。在本文中,我们描述了几种用于视频编码的空间纹理模型。我们结合两种分割策略研究了几种纹理特征,以检测视频序列中的纹理区域。这些检测到的区域未使用运动补偿编码进行编码。模型参数作为辅助信息发送到解码器。在解码过程之后,通过将跳过的纹理区域插入解码后的帧中来完成帧重构。使用类似的方法,我们考虑基于人类视觉运动感知的运动模型。我们描述了一种运动分类模型,以从背景中分离出包含明显运动的前景对象。然后,在编码器中使用此运动模型,以再次允许使用运动补偿编码器跳过区域并且不对区域进行编码。我们的结果表明,与基于空间纹理的方法相比,编码效率有了显着提高。最后,我们在感知实验的基础上讨论了这些技术的效果和取舍,并表明,在固定感知质量的情况下,很多情况下编码效率可以提高25%。

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