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Three-Zone Segmentation-Based Motion Compensation for Video Compression

机译:基于三区分割的视频压缩运动补偿

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摘要

Motion compensation has been widely employed for removing temporal redundancies in typical hybrid video coding framework. The popular video compression standards, such as H.264/AVC and HEVC, adopt the block-based partitioning model to describe the motion field due to its high-compression efficiency and relatively low-computational complexity. However, block-based motion compensation may not align with the actual object motion boundaries, potentially limiting the compression efficiency. In view of this, we propose a three-zone segmentation-based motion compensation scheme to improve the description accuracy of motion field as well as the coding efficiency. In particular, the segmentation information is implied in the reference frame instead of being explicitly signalled. Based on the segmentation information, three motion compensation zones can be identified, including one edge, one foreground, and one background zone. The foreground zone is motion compensated by the signalled motion vector of the block, and the background zone is motion compensated by the motion information implicitly derived from the local motion field. Regarding the edge zone, it is viewed as an overlapped area and the weighted compensation strategy is adopted. The proposed algorithm is implemented into the reference software VTM-1.0 of versatile video coding (VVC), and the simulation results show that the algorithm can achieve 1.14% and 1.06% bitrate savings for random access and lowdelay configurations, respectively.
机译:运动补偿已被广泛用于消除典型的混合视频编码框架中的时间冗余。 H.264 / AVC和HEVC等流行的视频压缩标准由于其高压缩效率和较低的计算复杂性而采用基于块的分区模型来描述运动场。但是,基于块的运动补偿可能无法与实际对象运动边界对齐,从而可能会限制压缩效率。有鉴于此,我们提出了一种基于三区域分割的运动补偿方案,以提高运动场的描述精度和编码效率。特别地,分割信息被隐含在参考帧中而不是被显式地用信号发送。根据分割信息,可以识别出三个运动补偿区域,包括一个边缘,一个前景和一个背景区域。前景区域通过块的信号运动矢量进行运动补偿,而背景区域则通过从局部运动场中隐式导出的运动信息进行运动补偿。对于边缘区域,将其视为重叠区域,并采用加权补偿策略。该算法在通用视频编码(VVC)参考软件VTM-1.0中得到了实现,仿真结果表明,该算法在随机访问和低延迟配置下分别可以节省1.14%和1.06%的比特率。

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