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Computer Gaming: A Newer Pathway to Development of Self Concept

机译:计算机游戏:自我概念发展的新途径

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摘要

Internet and electronic games have become widely and unrestrictedly used tools and one of the major global phenomenona in the last decade. As the computer games advance they provide the players a sense of self without being one self. A case of 17 year old male student is presented and later discussed with a psychological perspective in an attempt to highlight as to how the increased substitution of cyberspace-based personas and relationships lead to wish fulfillment, role playing and putting restrictions on the real social interaction and thereby enabling in the development of self concept.
机译:互联网和电子游戏已成为广泛且不受限制的工具,并且在过去十年中已成为全球主要的现象之一。随着计算机游戏的发展,它们为玩家提供了一种自我感,而不是一种自我。介绍了一个17岁男学生的案例,随后从心理角度进行了讨论,以期强调网络空间中基于角色和关系的替代的增加如何导致愿望实现,角色扮演以及对真实社交互动的限制从而促进自我概念的发展。

著录项

  • 来源
    《Psychological Studies》 |2011年第2期|p.216-219|共4页
  • 作者单位

    Mahatma Gandhi Medical College &amp Hospital, Jaipur, India;

    CNBC Hospital &amp Maulana Azad Medical College, A59, Ashok Vihar, Phase-3, New Delhi, 110052, India;

    University College of Medical Sciences &amp GTB Hospital, New Delhi, India;

    Mahatma Gandhi Medical College &amp Hospital, Jaipur, India;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Computer gaming; Self concept;

    机译:计算机游戏;自我概念;
  • 入库时间 2022-08-18 02:23:01

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