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A paving algorithm for dynamic generation of quadrilateral meshes for online numerical simulations of ship manoeuvring in shallow water

机译:用于浅水船舶操纵在线数值模拟的四边形网格动态生成的铺装算法

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摘要

A modified paving algorithm is presented for dynamical generation of all-quadrangle meshes for simulating hydrodynamic interaction forces acting upon ships manoeuvring in restricted waters. The so-called hybrid smoother, combining advantages of the Laplacian and angle-based techniques is proposed to achieve the balance between the computational efficiency and quality of the mesh. Special attention is paid to the accuracy and robustness of the algorithm to guarantee its flawless performance in online simulations. Consistency of the algorithm is demonstrated on numerical examples including those of one or more ships crossing a dredged channel at oblique angle. In addition, possible applications to other problems of ocean and coastal engineering are briefly discussed. (C) 2016 Elsevier Ltd. All rights reserved.
机译:提出了一种改进的铺装算法,用于动态生成全四角形网格,以模拟作用于在受限水域中操纵的船舶上的流体动力相互作用力。提出了所谓的混合平滑器,结合了拉普拉斯算子和基于角度的技术的优点,以实现计算效率和网格质量之间的平衡。要特别注意算法的准确性和鲁棒性,以确保其在在线仿真中的完美性能。在数值示例上证明了算法的一致性,这些数值示例包括一艘或多艘以倾斜角度越过疏channel通道的船舶。此外,简要讨论了可能在其他海洋和沿海工程问题中的应用。 (C)2016 Elsevier Ltd.保留所有权利。

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