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Making games seriously: Creating a peer designed video game for use in library promotion and instruction

机译:认真制作游戏:创建同级设计的视频游戏,用于图书馆宣传和指导

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Purpose - The purpose of this paper is to describe the initial stages of a year to 18 month project torndesign and produce a peer designed video game for teenagers for use across Derbyshire Libraries.rnDesign/methodology/approach - The context is set with an overview of educational gamesrnfocusing on the UK experience before examining both commercial off the shelf and bespoke games inrnschools, universities and libraries in the USA and UK.rnFindings - The paper posits a specification it is believed will result in a game which is bothrneducational and fun.rnOriginality/value - Describes the initial development of a peer designed game for young people.
机译:目的-本文的目的是描述为期一年至18个月的项目撕裂设计的初期阶段,并为青少年设计制作同龄人设计的视频游戏,以供整个德比郡图书馆使用。rn设计/方法/方法-上下文概述了益智游戏-在考察美国和英国学校,大学和图书馆的现成商业产品和定制游戏之前,着眼于英国的经验.rn发现-本文提出了一个规范,据信它将产生既寓教于乐又有趣的游戏.rnOriginality /价值-描述了针对年轻人的同伴设计游戏的初步开发。

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