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Immersive authoring of Tangible Augmented Reality content: A user study

机译:沉浸式创作有形增强现实内容:一项用户研究

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Immersive authoring refers to the style of programming or developing content from within the targetexecutable environment. Immersive authoring is important for fields such as augmented reality (AR) in which interaction usability and user perception of the target content must be checked first hand, in situ. In addition, the interaction efficiency and usability of the authoring tools itself is equally important forease of authoring. In this paper, we propose design principles and describe an implementation of animmersive authoring system for AR. More importantly, we present a formal user study demonstrating its benefits and weaknesses. In particular, our results demonstrate that, compared to using the traditional 2D desktop development method, immersive authoring gained significant efficiency in specifying spatial arrangements and behavior tasks, a major component of AR content authoring. However, it was not so successful for abstract tasks such as logical programming. Based on this result, we suggest that a comprehensive AR authoring tool should include such immersive authoring functionality to help, particularly non-technical media artists, create effective contents based on the characteristics of the underlying media and interaction style.
机译:沉浸式创作是指在目标可执行环境中编程或开发内容的样式。沉浸式创作对于诸如增强现实(AR)之类的领域非常重要,在该领域中,必须现场就地检查交互可用性和用户对目标内容的感知。此外,创作工具本身的交互效率和可用性同样重要。在本文中,我们提出了设计原则并描述了AR的沉浸式创作系统的实现。更重要的是,我们提出了一项正式的用户研究,以证明其优缺点。特别是,我们的结果表明,与使用传统的2D桌面开发方法相比,沉浸式创作在指定空间布局和行为任务(AR内容创作的主要组成部分)方面获得了显着的效率。但是,对于抽象任务(例如逻辑编程)而言,它并不那么成功。根据此结果,我们建议一个全面的AR创作工具应包括这种身临其境的创作功能,以帮助基础媒体的特性和交互样式,特别是非技术媒体艺术家,创建有效的内容。

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