首页> 外文期刊>IEEE transactions on visualization and computer graphics >The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?
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The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?

机译:我手中的全息图:沉浸式有形增强现实中3D可视化的交互式探索效果如何?

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We report on a controlled user study comparing three visualization environments for common 3D exploration. Our environments differ in how they exploit natural human perception and interaction capabilities. We compare an augmented-reality head-mounted display (Microsoft HoloLens), a handheld tablet, and a desktop setup. The novel head-mounted HoloLens display projects stereoscopic images of virtual content into a user's real world and allows for interaction in-situ at the spatial position of the 3D hologram. The tablet is able to interact with 3D content through touch, spatial positioning, and tangible markers, however, 3D content is still presented on a 2D surface. Our hypothesis is that visualization environments that match human perceptual and interaction capabilities better to the task at hand improve understanding of 3D visualizations. To better understand the space of display and interaction modalities in visualization environments, we first propose a classification based on three dimensions: perception, interaction, and the spatial and cognitive proximity of the two. Each technique in our study is located at a different position along these three dimensions. We asked 15 participants to perform four tasks, each task having different levels of difficulty for both spatial perception and degrees of freedom for interaction. Our results show that each of the tested environments is more effective for certain tasks, but that generally the desktop environment is still fastest and most precise in almost all cases.
机译:我们报告了一项受控用户研究,比较了三种可视化环境进行常见的3D探索。我们的环境在利用自然人类感知和互动能力方面有所不同。我们比较了增强现实的头戴式显示器(Microsoft HoloLens),手持式平板电脑和台式机设置。新颖的头戴式HoloLens显示器将虚拟内容的立体图像投影到用户的真实世界中,并允许在3D全息图的空间位置进行原位交互。平板电脑能够通过触摸,空间定位和有形标记与3D内容进行交互,但是3D内容仍会显示在2D表面上。我们的假设是,与人类的感知和交互功能更好地匹配手头任务的可视化环境可以改善对3D可视化的理解。为了更好地理解可视化环境中显示和交互模式的空间,我们首先提出基于三个维度的分类:感知,交互以及两者的空间和认知接近度。我们研究中的每种技术都沿着这三个维度位于不同的位置。我们要求15位参与者执行四项任务,每项任务在空间感知和互动自由度上都有不同的难度。我们的结果表明,每个经过测试的环境对某些任务都更有效,但是通常,在几乎所有情况下,桌面环境仍然是最快,最精确的环境。

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