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Update schedules for improving consistency in multi-server distributed virtual environments

机译:更新计划以提高多服务器分布式虚拟环境中的一致性

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Distributed Virtual Environments (DVEs) have been widely used in online games, military training and collaborative engineering applications, etc. In DVEs, the primary task is to maintain a consistent view of the virtual world among all users. Multi-server architecture has been shown to have good scalability to support a large population of users in DVEs. However, servers can still get saturated with network bandwidth due to several reasons. In this case, state updates cannot be disseminated timely and the consistency of the virtual world cannot be guaranteed. This paper investigates update schedules to prioritize state updates from a global perspective for improving consistency in multi-server DVEs where each server has a limit on upload bandwidth. Using time-space inconsistency (TSI) metric, we analyze the problem using Lagrange Multipliers for a DVE in an ideal situation with unchanged configurations and the results are then used to develop an updating algorithm in practical systems. Experimental results show that the proposed algorithm significantly improves the consistency compared to other existing update algorithms.
机译:分布式虚拟环境(DVE)已广泛用于在线游戏,军事训练和协作工程应用程序等。在DVE中,主要任务是维护所有用户对虚拟世界的一致看法。事实证明,多服务器体系结构具有良好的可伸缩性,可以支持DVE中的大量用户。但是,由于多种原因,服务器仍可能会饱和网络带宽。在这种情况下,无法及时发布状态更新,也无法保证虚拟世界的一致性。本文从全局角度研究了更新计划,以优先处理状态更新,从而提高了多服务器DVE的一致性,其中每台服务器都有上载带宽的限制。使用时空不一致性(TSI)度量,我们在理想的情况下使用不变配置的DVE使用拉格朗日乘数分析DVE的问题,然后将结果用于在实际系统中开发更新算法。实验结果表明,与其他现有更新算法相比,该算法显着提高了一致性。

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