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On View Consistency in Multi-Server Distributed Virtual Environments

机译:多服务器分布式虚拟环境中的视图一致性

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A distributed virtual environment (DVE) is a shared virtual environment (VE) that allows remote users to interact with each other through networks. DVEs are becoming very popular due to some prominent applications, such as online games and virtual worlds. To support a large number of users, a multi-server DVE architecture may be adopted, with each server managing a subset of users. However, there are two critical problems with this architecture: view inconsistency caused by delays and server overloading caused by uneven distribution of users. While the first problem affects users' perception of the VE and causes user disputes, the second problem affects the system response time. In this paper, we first show that the view inconsistency problem and the load balancing problem are conflicting objectives. We then propose an efficient joint optimization framework to address both problems. Our results show that the proposed method can improve the view inconsistency problem significantly, which is important to the interactivity of DVE applications.
机译:分布式虚拟环境(DVE)是允许远程用户通过网络彼此交互的共享虚拟环境(VE)。由于某些突出的应用程序,例如在线游戏和虚拟世界,DVE变得非常流行。为了支持大量用户,可以采用多服务器DVE体系结构,每个服务器管理用户的子集。但是,此体系结构存在两个关键问题:由延迟引起的视图不一致和由用户分布不均引起的服务器过载。第一个问题影响用户对VE的感知并引起用户争议,而第二个问题影响系统的响应时间。在本文中,我们首先表明视图不一致问题和负载平衡问题是相互冲突的目标。然后,我们提出一个有效的联合优化框架来解决这两个问题。结果表明,该方法可以显着改善视图不一致性问题,对于DVE应用程序的交互性具有重要意义。

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