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Update Scheduling for Improving Consistency in Distributed Virtual Environments

机译:更新计划以提高分布式虚拟环境中的一致性

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The fundamental goal of distributed virtual environments (DVEs) is to create a common and consistent presentation of the virtual world among a set of computers interconnected by a network. This paper investigates update scheduling algorithms to make efficient use of network capacity and improve consistency in DVEs. Our approach is to schedule state updates according to their potential impacts on consistency. In DVEs, the perceptions of participants are affected by both the spatial magnitude and temporal duration of inconsistency in the virtual world. Using the metric of time-space inconsistency, we analytically derive the optimal update schedules for minimizing the impact of inconsistency. Based on the analysis, we propose a number of scheduling algorithms that integrate spatial and temporal factors. These algorithms also take into consideration the effect of network delays. The algorithms can be used on top of many existing mechanisms such as dead reckoning. Experimental results show that our proposed algorithms significantly outperform the intuitive algorithms that are based on spatial or temporal factors only.
机译:分布式虚拟环境(DVE)的基本目标是在由网络互连的一组计算机之间创建虚拟世界的通用且一致的表示形式。本文研究更新调度算法,以有效利用网络容量并提高DVE的一致性。我们的方法是根据状态更新对一致性的潜在影响来安排状态更新。在DVE中,参与者的感知受虚拟世界中不一致的空间大小和时间持续时间的影响。使用时空不一致的度量,我们可以分析得出最佳更新计划,以最大程度地减少不一致的影响。在分析的基础上,我们提出了许多整合了空间和时间因素的调度算法。这些算法还考虑了网络延迟的影响。该算法可用于许多现有机制(例如航位推测法)之上。实验结果表明,我们提出的算法明显优于仅基于空间或时间因素的直观算法。

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