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Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]

机译:游戏化中的游戏体验:游戏体验量表的构建和验证[GAMEX]

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摘要

Gamification has recently become a popular topic in marketing practice. It is perceived as being a promising way to provide improved consumer experiences and to positively influence consumer behavior. An inherent characteristic of gamification is the gameful experience of consumers when using a gamified application. However, no existing measure captures the gameful experience consumers feel when they engage with gamified applications. Based on an extensive literature review and six consecutive studies, the authors develop and validate a new gameful experience scale [GAMEX] for measuring gameful experience in gamification. The results confirm that the GAMEX is a reliable and valid measure, which is useful for both, researchers and practitioners, and easy to apply in different gamification settings. (C) 2018 Direct Marketing Educational Foundation, Inc. dba Marketing EDGE. All rights reserved.
机译:游戏化最近已成为营销实践中的热门话题。它被认为是一种改善消费者体验并积极影响消费者行为的有前途的方式。游戏化的固有特征是消费者在使用游戏化应用程序时的游戏体验。但是,没有任何现有措施可以捕捉消费者在使用游戏化应用程序时所感受到的游戏体验。在广泛的文献综述和六项连续研究的基础上,作者开发并验证了一种新的游戏体验量表[GAMEX],用于衡量游戏化中的游戏体验。结果证实,GAMEX是一种可靠且有效的措施,对研究人员和从业人员均有用,并且易于在不同的游戏化设置中应用。 (C)2018直销教育基金会,dba Marketing EDGE。版权所有。

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