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Educational Gamification System and Gameful Teaching Process
Educational Gamification System and Gameful Teaching Process
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机译:教育游戏化系统和游戏教学过程
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摘要
Educational Gamification System and Gameful Teaching Process creates a unique learning experience for each student within a course by providing optional activities and challenges tracked not by grades, but by experience points. The unique experience allows students to find their feeling of flow between boredom of too easy tasks and anxiety of tasks too difficult. Using experience points is a gameful thinking approach, which mitigates the high stakes and pressure of grades, creates a wide field for trial and error to produce a safe-failure environment. The experience points become a currency in the course to be exchanged for various course privileges like late assignments. While the experience points are not translated into grades, the experience points lead to better grades by promoting practice, repetition, and exploration of the course content. The system of missions and experience points is tracked in a mobile app connected to a cloud database and Internet infrastructure. The system leads to deeper engagement of students in the course and retention of students in the field of study.
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