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Educational Gamification System and Gameful Teaching Process

机译:教育游戏化系统和游戏教学过程

摘要

Educational Gamification System and Gameful Teaching Process creates a unique learning experience for each student within a course by providing optional activities and challenges tracked not by grades, but by experience points. The unique experience allows students to find their feeling of flow between boredom of too easy tasks and anxiety of tasks too difficult. Using experience points is a gameful thinking approach, which mitigates the high stakes and pressure of grades, creates a wide field for trial and error to produce a safe-failure environment. The experience points become a currency in the course to be exchanged for various course privileges like late assignments. While the experience points are not translated into grades, the experience points lead to better grades by promoting practice, repetition, and exploration of the course content. The system of missions and experience points is tracked in a mobile app connected to a cloud database and Internet infrastructure. The system leads to deeper engagement of students in the course and retention of students in the field of study.
机译:教育游戏化系统和游戏教学过程通过提供可选的活动和挑战(不是按年级而是按经验分)来为课程中的每个学生创造独特的学习体验。独特的体验使学生能够在过于简单的任务的无聊与过于困难的任务的焦虑之间找到一种流畅的感觉。使用经验值是一种博弈的思维方法,它减轻了成绩的高风险和压力,为尝试和犯错创造了广阔的领域,以创造一个安全的失败环境。经验值成为课程中的一种货币,可以交换各种课程特权,例如后期作业。虽然经验值未转换为成绩,但经验值可通过促进实践,重复和探索课程内容来提高成绩。在连接到云数据库和Internet基础结构的移动应用程序中跟踪任务和体验点系统。该系统可以使学生更深地参与课程并留住学生。

著录项

  • 公开/公告号US2017116872A1

    专利类型

  • 公开/公告日2017-04-27

    原文格式PDF

  • 申请/专利权人 SZYMON TOMASZ MACHAJEWSKI;

    申请/专利号US201514922321

  • 发明设计人 SZYMON MACHAJEWSKI;

    申请日2015-10-26

  • 分类号G09B7;A63F9/18;G09B5/02;

  • 国家 US

  • 入库时间 2022-08-21 13:49:44

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