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Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

机译:基于娱乐或严重游戏的软件测量过程教学方法:对文献的系统审查

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Software process improvement programs are partly founded on software measurement. However, despite their importance, it has been pointed out in the literature that many students are leaving the academic world without the necessary skills to conduct this kind of process. This can be understood by people’s attitudes to this process which is regarded as time-consuming and difficult to understand—factors that explain the lack of interest in it during a student’s academic life. In light of this, the application of serious games or gamification can show useful alternative ways of meeting this need, because the strategies they involve are well accepted by students and have a motivational and engaging effect on them. The objective of this work is to discover different approaches to the teaching of software measurement and software process improvement through gamification projects and serious games. This involves carrying out a systematic review of the literature, which is aimed at characterizing the state-of-theart on the use of methods related to gamification and serious games in the abovementioned subjects. We conducted a systematic review of the literature to identify primary studies that address the use, planning, or evaluation of gamification, serious games, their features, and game mechanics in software engineering. We located 137 primary studies, published between 2000 and 2019. Although the use of serious games and gamification in software engineering is not recent, there still remains a large area to be explored, especially in software process improvement and software measurement. The study expands and advances the research on how serious games and gamification proposals can be used for teaching software measurement in the context of software process improvement programs by conducting a systematic review of the literature.
机译:软件流程改进计划部分地创立了软件测量。然而,尽管重要的是,在文献中,许多学生在没有必要的技能的情况下留下了这种过程的文献。人们对这一进程的态度可以理解这一点被认为是耗时的,并且难以理解的是在学生的学术生活中解释它缺乏兴趣的因素。鉴于此,严重游戏或赌博的应用可以显示出于满足这种需求的有用替代方式,因为他们涉及的策略是由学生接受的,并对他们有动力和吸引力的影响。这项工作的目的是通过群组化项目和严肃的游戏发现软件测量和软件流程改进的不同方法。这涉及对文献进行系统审查,该文献旨在表征使用与上述主题中的游戏和严重游戏有关的方法的使用状态。我们对文献进行了系统审查,以确定解决软件工程中的使用,规划或评估游戏,严重游戏,其功能和游戏机制的使用,规划或评估。我们位于2000年至2019年之间发表的137次初级研究。虽然在软件工程中使用严重的游戏和赌博,但仍然仍然存在大面积,特别是在软件过程改进和软件测量中。该研究扩大并提高了对游戏和群集建议的研究如何通过对文献进行系统审查来在软件过程改善计划的背景下用于教授软件测量的研究。

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