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Educational gamification system and gameful teaching process

机译:教育游戏化系统和游戏教学过程

摘要

Systems and methods are provided for designing and shaping student experience in an academic course by using a server system and a plurality of remote mobile devices. The educational experience design system registers completion of challenges by text completion codes or quick response bar code reader located on the mobile device processor to credit experience points or debit experience points to purchase course privileges. The course instructor specifies challenge completion codes originating in a plurality of sources resulting in an immersive feedback learning environment. The educational experience design system updates data from external peer instruction systems and from external content systems. The immersive feedback environment, based on open-ended earning of experience points, as well as spending such experience points, shapes student experience in the course based on intrinsic motivation theories.
机译:提供了用于通过使用服务器系统和多个远程移动设备来设计和塑造学术课程中的学生体验的系统和方法。教育经历设计系统通过位于移动设备处理器上的文本完成码或快速响应条形码阅读器来注册挑战完成情况,以向经验值点或借方经验点记入购买课程特权。课程指导员指定源自多个源的挑战完成代码,从而产生沉浸式反馈学习环境。教育经验设计系统会更新来自外部同伴教学系统和来自外部内容系统的数据。沉浸式反馈环境基于不限次数的经验值获得以及花费这些经验值,从而根据内在动机理论塑造了课程中的学生体验。

著录项

  • 公开/公告号US10026331B2

    专利类型

  • 公开/公告日2018-07-17

    原文格式PDF

  • 申请/专利权人 SZYMON TOMASZ MACHAJEWSKI;

    申请/专利号US201514922321

  • 发明设计人 SZYMON MACHAJEWSKI;

    申请日2015-10-26

  • 分类号G09B7;G09B5/02;

  • 国家 US

  • 入库时间 2022-08-21 13:05:44

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