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首页> 外文期刊>Journal of Intelligent and Robotic Systems >Path Planning Strategies for UAVS in 3D Environments
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Path Planning Strategies for UAVS in 3D Environments

机译:3D环境中UAVS的路径规划策略

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The graph-search algorithms developed between 60s and 80s were widely used in many fields, from robotics to video games. The A* algorithm shall be mentioned between some of the most important solutions explicitly oriented to motion-robotics, improving the logic of graph search with heuristic principles inside the loop. Nevertheless, one of the most important drawbacks of the A* algorithm resides in the heading constraints connected with the grid characteristics. Different solutions were developed in the last years to cope with this problem, based on post-processing algorithms or on improvements of the graph-search algorithm itself. A very important one is Theta* that refines the graph search allowing to obtain paths with “any” heading. In the last two years, the Flight Mechanics Research Group of Politecnico di Torino studied and implemented different path planning algorithms. A Matlab based planning tool was developed, collecting four separate approaches: geometric predefined trajectories, manual waypoint definition, automatic waypoint distribution (i.e. optimizing camera payload capabilities) and a comprehensive A*-based algorithm used to generate paths, minimizing risk of collision with orographic obstacles. The tool named PCube exploits Digital Elevation Maps (DEMs) to assess the risk maps and it can be used to generate waypoint sequences for UAVs autopilots. In order to improve the A*-based algorithm, the solution is extended to tri-dimensional environments implementing a more effective graph search (based on Theta*). In this paper the application of basic Theta* to tri-dimensional path planning will be presented. Particularly, the algorithm is applied to orographic obstacles and in urban environments, to evaluate the solution for different kinds of obstacles. Finally, a comparison with the A* algorithm will be introduced as a metric of the algorithm performances.
机译:在60到80年代开发的图形搜索算法被广泛应用于从机器人技术到视频游戏的许多领域。在明确针对运动机器人的一些最重要的解决方案之间,应提到A *算法,从而通过循环内的启发式原理改进图搜索的逻辑。但是,A *算法最重要的缺点之一在于与网格特征相关的航向约束。近年来,基于后处理算法或基于图搜索算法本身的改进,针对此问题开发了不同的解决方案。 Theta *是非常重要的一个,它可以优化图形搜索,从而获得带有“ any”标题的路径。在最近两年中,都灵理工大学的飞行力学研究小组研究并实施了不同的路径规划算法。开发了一个基于Matlab的计划工具,收集了四种不同的方法:几何预定义的轨迹,手动航点定义,自动航点分配(即,优化相机有效载荷功能)以及用于生成路径的全面的基于A *的算法,从而最大程度地降低了与地形碰撞的风险障碍。名为PCube的工具利用数字高程图(DEM)评估风险图,可用于生成无人机自动驾驶仪的航点序列。为了改进基于A *的算法,该解决方案扩展到实现更有效的图搜索(基于Theta *)的三维环境。在本文中,将介绍基本Theta *在三维路径规划中的应用。特别地,该算法被应用于地形障碍物以及在城市环境中,以评估针对各种障碍物的解决方案。最后,将引入与A *算法的比较作为算法性能的度量。

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