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Flat Blocking Multi-resolution Direct Volume Rendering

机译:平面分块多分辨率直接体积渲染

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摘要

Through GPU-based direct volume rendering is the standard volume rendering method, it is hardly for it to render the large-scale volumetric data in real-time. And it is an important issue to utilize multi-resolution idea for improving the efficiency of volume rendering. However, most of them are related to the hierarchical multi-resolution representation, which employ the octree data structure to block the original volume data recursively, and it can not explore the interest region with large variation among the scalar values in such region. This paper proposes a novel method, which uses the flat blocking schema to block the original volume data, after determining the level of detail (LOD) of every block adaptively by the user predefinition, the flat multi-resolution blocking representation is established. When rendering, the re-sampling and ray composition will be operated by applying the corresponding adaptive ray casting algorithm. The experiments implemented on GPU demonstrate that our approach can improve the rendering efficiency with a higher quality image than previous methods.
机译:通过基于GPU的直接体绘制是标准的体绘制方法,它几乎无法实时呈现大规模体数据。利用多分辨率的思想来提高体绘制的效率是一个重要的问题。但是,它们大多与分层多分辨率表示有关,该分层多分辨率表示采用八叉树数据结构递归地阻塞原始体数据,并且它无法探索该区域中标量值之间变化较大的感兴趣区域。本文提出了一种新颖的方法,该方法使用平面阻塞方案来阻塞原始体数据,在通过用户预定义自适应地确定每个块的细节级别(LOD)之后,建立平面多分辨率阻塞表示。渲染时,将通过应用相应的自适应射线投射算法来操作重新采样和射线合成。在GPU上进行的实验表明,与以前的方法相比,我们的方法可以以更高质量的图像提高渲染效率。

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