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Error-controlled real-time cut updates for multi-resolution volume rendering

机译:错误控制的实时切割更新,可实现多分辨率体积渲染

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Multi-resolution techniques are required for rendering large volumetric datasets exceeding the size of the graphics card's memory or even the main memory. The cut through the multi-resolution volume representation is defined by selection criteria based on error metrics. For GPU-based volume rendering, this cut has to fit into the graphics card's memory and needs to be continuously updated due to the interaction with the volume such as changing the area of interest, the transfer function or the viewpoint. We introduce a greedy cut update algorithm based on split-and-collapse operations for updating the cut on a frame-to-frame basis. This approach is guided by a global data-based metric based on the distortion of classified voxel data, and it takes into account a limited download budget for transferring data from main memory into the graphics card to avoid large frame rate variations. Our out-of-core support for handling very large volumes also makes use of split-and-collapse operations to generate an extended cut in the main memory. Finally, we introduce an optimal polynomial-time cut update algorithm, which maximizes the error reduction between consecutive frames. This algorithm is used to verify how close to the optimum our greedy split-and-collapse algorithm performs.
机译:要渲染超过图形卡内存甚至主内存大小的大容量数据集,需要使用多分辨率技术。通过基于误差度量的选择标准来定义多分辨率体积表示的切入。对于基于GPU的体积渲染,此切口必须适合图形卡的内存,并且由于与体积的交互作用(例如更改关注区域,传递函数或视点)而需要不断更新。我们介绍了一种基于拆分和折叠操作的贪婪剪辑更新算法,用于逐帧更新剪辑。这种方法是基于基于分类体素数据失真的基于全局数据的度量标准的,该方法考虑了有限的下载预算,用于将数据从主内存传输到图形卡,以避免大的帧频变化。我们对处理非常大的卷的核心支持还利用拆分和折叠操作在主内存中生成扩展剪切。最后,我们介绍了一种最佳的多项式时空更新算法,该算法可最大程度地减少连续帧之间的错误减少。该算法用于验证我们的贪婪分裂折叠算法所执行的优化程度。

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