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Large-scale volume rendering using multi-resolution wavelets, subdivision, and multi-dimensional transfer functions.

机译:使用多分辨率小波,细分和多维传递函数的大规模体绘制。

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Direct volume rendering is a powerful visualization method that has been used for many years. Rather than displaying geometrical primitives and polygons, each discrete unit of space in the volume, known as a voxel, is rendered in the image. This results in the ability to see the internal structures and materials in the volume, and the gradual transitions between different substances within an object. This is especially useful for biomedical data, where organs have very complex structures and tissues rarely have clear surfaces and boundaries, instead they are composed of materials mixing together, and objects occluding one another.;Multi-dimensional transfer functions, with the sampled data values and their derivative magnitudes as parameters, are used here to assign opacity levels to voxel points. A technique is presented in which a user can interactively select control points to create a smooth 3D spline curve function as the transfer function. However, for one inexperienced with a particular dataset, it can be difficult to manipulate higher-order curves with good precision. Therefore, a data clustering analysis on the histogram of intensity, and first and second order derivative magnitudes is used to automatically assign control points for a piecewise spline curve of the multi-dimensional transfer function. This method provides more intuitive control over visualizing the dataset to the user's specific needs.;As new advancements in scanning technology continue to progress, higher and higher resolution images are produced which result in much larger scale volume data sets to be rendered. A restructuring of the dataset into an octree structure with wavelet decompositions of the leaves is presented, which provides a volumetric spatial subdivision and a multi-resolution hierarchy of the data. This technique allows for loading large datasets quickly into memory, and for making the most efficient use out of the available graphics card's limited texture memory.;The results of these methods are shown as images produced with interactive frame rates, using the described direct manipulation interface to find multi-dimensional transfer functions. The efficiency of the octree and wavelet format is shown by comparing the data loading times with that of the standard cross-sectional image format.
机译:直接体积渲染是一种功能强大的可视化方法,已经使用了很多年。而不显示几何图元和多边形,而是在图像中渲染体积中每个离散的空间单位(称为体素)。这样就可以查看体积中的内部结构和材料,并可以在一个对象中的不同物质之间逐渐过渡。这对于生物医学数据特别有用,在生物医学数据中,器官具有非常复杂的结构,而组织很少具有清晰的表面和边界,而是由混合在一起的材料和相互遮挡的对象组成;多维传递函数,具有采样的数据值以及它们的导数作为参数,在这里用于将不透明度级别分配给体素点。提出了一种技术,其中用户可以交互选择控制点以创建平滑的3D样条曲线函数作为传递函数。但是,对于缺乏特定数据集的人来说,可能很难以较高的精度处理高阶曲线。因此,对强度,直方图和一阶二阶导数幅度的直方图进行数据聚类分析可用于为多维传递函数的分段样条曲线自动分配控制点。这种方法提供了更直观的控制,可根据用户的特定需求可视化数据集。随着扫描技术的新进展不断发展,产生了越来越高的分辨率的图像,从而导致要渲染的体积数据集更大。提出了利用叶子的小波分解将数据集重构为八叉树结构的方法,该结构提供了空间空间细分和数据的多分辨率层次结构。该技术可以将大型数据集快速加载到内存中,并在可用的有限显卡内存中进行最有效的利用;这些方法的结果显示为使用所述直接操作界面以交互帧频生成的图像查找多维传递函数。通过将数据加载时间与标准横截面图像格式的数据加载时间进行比较,可以显示八叉树和小波格式的效率。

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