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Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering

机译:稀疏的PDF卷以实现一致的多分辨率卷渲染

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摘要

This paper presents a new multi-resolution volume representation called , which enables consistent multi-resolution volume rendering based on probability density functions (pdfs) of voxel neighborhoods. These pdfs are defined in the 4D domain jointly comprising the 3D volume and its 1D intensity range. Crucially, the computation of sparse pdf volumes exploits data coherence in 4D, resulting in a sparse representation with surprisingly low storage requirements. At run time, we dynamically apply transfer functions to the pdfs using simple and fast convolutions. Whereas standard low-pass filtering and down-sampling incur visible differences between resolution levels, the use of pdfs facilitates consistent results independent of the resolution level used. We describe the efficient out-of-core computation of large-scale sparse pdf volumes, using a novel iterative simplification procedure of a mixture of 4D Gaussians. Finally, our data structure is optimized to facilitate interactive multi-resolution volume rendering on GPUs.
机译:本文提出了一种称为的新的多分辨率体积表示形式,它可以基于体素邻域的概率密度函数(pdf)实现一致的多分辨率体积渲染。这些pdf在4D域中定义,共同包含3D体积及其1D强度范围。至关重要的是,稀疏pdf体积的计算会利用4D中的数据一致性,从而导致稀疏表示形式具有惊人的低存储需求。在运行时,我们使用简单而快速的卷积将传递函数动态地应用于pdf。标准的低通滤波和下采样会在分辨率级别之间产生明显的差异,而pdf的使用则有助于获得一致的结果,而与所使用的分辨率级别无关。我们描述了一种使用4D高斯混合的新颖迭代简化程序的大规模稀疏pdf量的有效核外计算。最后,我们对数据结构进行了优化,以促进在GPU上进行交互式多分辨率体绘制。

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