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Gaming Literacies: A Game Design Study in Action

机译:游戏素养:进行中的游戏设计研究

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Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of game producers means sharing thoughts and experiences with fellow players. This ability to gain fluency in specialist language and to translate thinking and talking about games into making and critiquing them (and vice versa) suggests that games not only teach literacy skills but support their ongoing use. Rather than imagining that education can be transformed by bringing games into the classroom, researchers should consider not only the effects of the thinking engendered by those who play, but also by those who design the play. This article offers an overview of the pedagogy and development process of Gamestar Mechanic, an RPG (Role Playing Game) style online game designed to teach players the fundamentals of game design. It will discuss some of the early results of the project, with an emphasis on the conceptual framework guiding the work, as well as the kinds of literacies and knowledge structures it is intended to support.
机译:教育者和教育倡导者最近承认,系统思考的能力是21世纪成功的必要技能之一。游戏制作特别适合鼓励对设计人员在构建此类系统时使用的技能和过程进行元级思考。在游戏制作人社区中的成员资格意味着与其他玩家分享想法和经验。这种能够熟练使用专业语言并将思维和谈论游戏转化为制作和批评游戏的能力(反之亦然)表明,游戏不仅可以教授识字技能,还可以支持游戏的持续使用。研究人员不仅应该考虑通过将游戏带入课堂来改变教育方式,而且不仅应该考虑玩游戏的人所产生的思维效果,还应该考虑设计玩法的人所产生的思维效果。本文概述了Gamestar Mechanic的教学法和开发过程,Gamestar Mechanic是一种RPG(角色扮演游戏)风格的在线游戏,旨在向玩家传授游戏设计的基础知识。它将讨论该项目的一些早期结果,重点是指导该工作的概念框架以及打算支持的各种文学和知识结构。

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