首页> 外文期刊>Journal of Computer and System Sciences >Arthur--Merlin Games in Boolean Decision Trees
【24h】

Arthur--Merlin Games in Boolean Decision Trees

机译:布尔决策树中的Arthur-Merlin游戏

获取原文
获取原文并翻译 | 示例
       

摘要

It is well known that probabilistic boolean decision trees cannot be much more powerful than deterministic ones (N. Nisan. SIAM J. Comput. 20, No. 6 (1991), 999-1007). Motivated by a question if randomization can signifi- cantly speed up a nondeterministic computation via a boolean decision tree, we address structural properties of Arthur Merlin games in this model and prove some lower bounds. We consider two cases of interest, the first when the length of communication between the players is limited and the second, if it is not. While in the first case we can carry over the relations between the corresponding Turing complexity classes, in the second case we observe in contrast with Turing complexity that a one-round Merlin--Arthur protocol is as powerful as a general interactive proof system and, in par- ticular. can simulate a one-round Arthur--Merlin protocol. Moreover, we show that sometimes a Merlin--Arthur protocol can be more efficient than an Arthur-Merlin protocol and than a Merlin--Arthur protocol with limited communication. This is the case for a boolean function whose set of zeroes is a code with high minimum distance and a natural uniformity condition. Such functions provide an example when the Merlin--Arthur complexity is 1 with one-sided error ε∈(2/3,1), but at the same time the nondeterministic decision tree complexity is Ω(n). The latter should be contrasted with another fact we prove. Namely, if a function has Merlin-Arthur complexity 1 with one-sided error probability ε∈(0,2/3), then its nondeterministic complexity is bounded by a constant. Other results of the paper include connections with the block sensitivity and related combinatorial properties of a boolean function.
机译:众所周知,概率布尔决策树不能比确定性布尔决策树强大得多(N. Nisan。SIAM J. Comput。20,No. 6(1991),999-1007)。出于一个问题,即随机化是否可以通过布尔决策树显着加快非确定性计算的速度,我们在该模型中解决了亚瑟·默林游戏的结构性质,并证明了一些下界。我们考虑了两种令人感兴趣的情况,一种是玩家之间的沟通时间受到限制时,另一种是(如果没有的话)。在第一种情况下,我们可以保留相应的Turing复杂度类之间的关系,而在第二种情况下,与Turing复杂度相反,我们发现单轮Merlin-Arthur协议的功能与一般的交互式证明系统一样强大,并且特别是。可以模拟一轮Arthur-Merlin协议。此外,我们表明有时Merlin-Arthur协议可能比Arthur-Merlin协议和通信受限的Merlin-Arthur协议更有效。布尔函数的情况就是这样,该布尔函数的零集是具有高最小距离和自然均匀性条件的代码。当Merlin-Arthur复杂度为1且具有单侧误差ε∈(2 / 3,1)时,此类函数提供了一个示例,但与此同时,不确定性决策树的复杂度为Ω(n)。后者应与我们证明的另一个事实进行对比。即,如果一个函数的Merlin-Arthur复杂度为1,且错误概率为ε∈(0,2 / 3),则其不确定性的复杂度将受到一个常数的限制。本文的其他结果包括与块敏感度和布尔函数的相关组合属性的联系。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号