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Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example

机译:无所不在的学习游戏(UbiqGames):Weatherlings,一个很好的例子

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This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealing, educationally useful, and practical. In particular, we explain the choices made to build an engaging and educational first example of this line of games, namely Weather-lings. Further, we report results from a pilot study with 20 students that suggest that students are engaged by the game and are interested in learning more about academic content topics, specifically weather and climate, after playing the game. Research should continue to determine whether Weatherlings specifically does increase learning in these areas, and more generally to determine whether any learning gains and similar results with regard to engagement can be replicated in other content areas following the general model for game design.
机译:本文为一类移动,休闲和教育性游戏(我们称为UbiqGames)提供了理论依据。这项研究的动机是希望了解学生如何根据设备上的其他干扰因素来使用教育游戏,以及游戏设计如何使这些游戏具有吸引力,在教育上有用和实用。特别是,我们将解释为打造这种游戏系列的引人入胜且具有教育意义的第一个示例,即“天气警钟”而做出的选择。此外,我们报告了对20名学生进行的一项初步研究的结果,这些结果表明学生在玩游戏后对游戏充满兴趣,并有兴趣学习更多有关学术内容的主题,特别是天气和气候。研究应继续确定Weatherlings是否确实确实增加了这些领域的学习,更普遍的是确定遵循游戏设计的通用模型,是否可以在其他内容领域复制任何学习成果和类似的参与成果。

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