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From Learning Game to Adaptive Ubiquitous Game Based Learning

机译:从学习游戏到自适应无所不在的基于游戏的学习

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Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements in Technology-Enhanced Learning. By using mobile technology and benefiting from their features we can provide a pervasive learning without being restricted by time and space (Learning anywhere and anytime). GBL over the last decade has played an important role in increasing the motivation of the learner player through the integration of gamification into the learner’s learning process. The combination of the two elements gave birth to a new concept of educational system called Ubiquitous Learning Game (ULG). Mobile technologies are very diverse and market demands push the continued development of new technologies and features that present a big challenge in time and development costs. On the other hand creating a nice game for different player profiles requires the addition of the learner’s model in the design phase of the game. In this sense the main aim of this paper is to present the new architecture of the educational adventure games authoring tool and its implementation by addressing the different challenges already cited in order to generate an adaptive ULG for multiples mobile platforms.
机译:移动学习(也称为m学习)和基于游戏的学习(GBL)是技术增强学习中的两个重要元素。通过使用移动技术并从其功能中受益,我们可以提供广泛的学习,而不受时间和空间的限制(随时随地学习)。在过去的十年中,GBL通过将游戏化整合到学习者的学习过程中,在提高学习者的动机方面发挥了重要作用。两种元素的结合催生了一种新的教育系统概念,即无处不在的学习游戏(ULG)。移动技术种类繁多,市场需求推动了新技术和功能的不断发展,这些新技术和功能对时间和开发成本提出了巨大挑战。另一方面,要为不同的玩家资料创建一款不错的游戏,则需要在游戏的设计阶段添加学习者的模型。从这个意义上讲,本文的主要目的是通过解决已经提到的不同挑战来提出教育冒险游戏创作工具的新架构及其实现,以生成适用于多种移动平台的自适应ULG。

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