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Serious games in learning factories: perpetuating knowledge in learning loops by game-based learning

机译:学习工厂的严肃游戏:通过基于游戏的学习延续学习循环的知识

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The usage of gamification in the contexts of commerce, consumption, innovation or eLearning in schools and universities has been extensively researched. However, the potentials of serious games to transfer and perpetuate knowledge and action patterns in learning factories have not been levered so far. The goal of this paper is to introduce a serious game as an instrument for knowledge transfer and perpetuation. Therefore, reqirements towards serious games in the context of learning factories are pointed out. As a result, that builds on these requirements, a serious learning game for the topic of Industry 4.0 is practically designed and evaluated.
机译:广泛研究了在商业,消费,创新或电子学习的背景下的游戏处理,得到了广泛研究。然而,到目前为止,在学习工厂中转移和延期知识和行动模式的严重游戏的潜力尚未得到杠杆。本文的目标是将一个严重的游戏作为知识转移和永久性的仪器。因此,指出了学习工厂的背景下的严肃游戏的要求。因此,实际上设计和评估了这项要求,建立了这些要求,是行业4.0主题的严肃学习游戏。

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