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首页> 外文期刊>Journal of Computer Assisted Learning >Effects of simulation-based learning on students' statistical factual, conceptual and application knowledge
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Effects of simulation-based learning on students' statistical factual, conceptual and application knowledge

机译:基于模拟的学习对学生的统计事实,概念和应用知识的影响

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The purpose of this study was to (1) examine the effects of a storyline on learners' factual, conceptual and application knowledge with the use of a simulation for teaching introductory statistical skills and to (2) explore students' subjective enjoyment of various learning activities often used in statistics education. In order to conduct the study, two versions of a simulation were developed that differed in the presence or absence of a storyline attribute. Sixty-four graduate students were randomly assigned to one of the two intervention conditions. Both intervention groups demonstrated significantly higher learning gains after interacting with the simulation. Particularly, both simulation-based interventions had a positive significant effect on the acquisition of application knowledge and skills. However, no significant differences between the intervention groups on any learning outcome explored in the study were found. Results also showed that students rated the simulation used in the study as a more enjoyable learning activity in comparison to reading a textbook, lecture or teamwork. Students from the simulation without a storyline intervention reported higher enjoyment than the other intervention group. Implications of the findings for understanding the instructional benefits and shortcomings of embedding a storyline in digital learning content are discussed.
机译:这项研究的目的是(1)通过模拟教学入门统计技能来研究故事情节对学习者的事实,概念和应用知识的影响,以及(2)探索学生对各种学习活动的主观享受常用于统计教育。为了进行研究,开发了两个版本的模拟,它们在存在或不存在故事情节属性方面有所不同。 64名研究生被随机分配到两个干预条件之一。与模拟互动后,两个干预组均显示出明显更高的学习收益。尤其是,两种基于模拟的干预措施对应用知识和技能的获取都具有积极的显著作用。但是,在研究中探讨的任何学习成果上,干预组之间均未发现显着差异。结果还表明,与阅读教科书,演讲或团队合作相比,学生将研究中使用的模拟评估为一种更有趣的学习活动。在没有故事情节干预的情况下,来自模拟的学生报告的娱乐性高于其他干预组。讨论了研究结果对理解故事情节嵌入数字学习内容的教学益处和缺点的影响。

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