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Emotional design of multimedia learning using background images with motivational cues

机译:使用背景图像的多媒体学习情感设计与励志线索

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Emotional design for multimedia learning can be implemented primarily using aesthetic design elements (e.g., color, shape and layout); however, we still have limited understanding on emotional design using content features visually depicting motivational cues. This study examines how valence and arousal of emotional learning content, generated by background images, in multimedia learning influenced learners' retention of factual knowledge and cognitive load, using a 2 (valence: positive, negative) x 2 (arousal: moderately low, moderately high) between-subjects experiment. The results showed significant interaction effects, implying the positive effects of using moderately low arousing negative images on both recognition and cued-recall test scores. Both scores were significantly lower when moderately high arousing negative images were used; however, they did not differ with increasing arousal of positive images. The emotional content did not influence germane and extraneous loads. Our findings emphasize the need for considering optimal levels of valence and arousal in emotional design.
机译:多媒体学习的情感设计可以主要使用美学设计元素(例如,颜色,形状和布局)来实现;然而,我们仍然对使用目测描绘励志线索的内容特征来了解有限的理解。本研究审查了背景图像中的情感学习内容的价值和唤醒,在多媒体学习中,在多媒体学习中,利用A 2(价值:阳性,阴性)X 2影响学习者的保留,影响学习者对事实知识和认知载荷的保留载荷,(arousal:中等低,适度高)对象实验。结果显示出显着的相互作用效应,暗示使用中等低唤起负面图像对识别和呼叫召回测试评分的正效。当使用中度高唤起负面图像时,两个分数显着降低;然而,随着正面图像的唤醒,它们没有不同。情绪内容没有影响锗虫和外来荷载。我们的调查结果强调需要考虑情绪设计中的最佳价和唤醒水平。

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