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Parallel algorithm of 3D wave-packet decomposition of seismic data:Implementation and optimization for GPU

机译:地震数据3D波包分解并行算法:GPU的实现与优化

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摘要

In this paper, we consider 3D wave-packet transform that is useful in 3D data processing. This transform is computationally intensive even though it has a computational complexity of O(N~3 log N). Here we present its implementation on CPUs using NVIDIA CUDA technology. The code was tested on different types of graphical processors achieving the average speedup up to 46 times on Tesla M2050 compared to CPU sequential code. Also, we analyzed its scalability for several CPUs. The code was tested for processing synthetic seismic data set: data compression, de-noising, and interpolation.
机译:在本文中,我们考虑了在3D数据处理中有用的3D波包变换。即使该变换的计算复杂度为O(N〜3 log N),也需要大量计算。在这里,我们介绍了使用NVIDIA CUDA技术在CPU上的实现。该代码在不同类型的图形处理器上进行了测试,与CPU顺序代码相比,在Tesla M2050上的平均速度提高了46倍。此外,我们分析了其在多个CPU上的可扩展性。测试该代码以处理合成地震数据集:数据压缩,降噪和插值。

著录项

  • 来源
    《Journal of computational science》 |2012年第6期|p.469-473|共5页
  • 作者单位

    Trofimuk Institute of Petroleum Geology and Geophysics, Siberian Branch of Russian Academy of Sciences, Novosibirsk, Russia,Lund University, Lund, Sweden,Novosibirsk State University, Novosibirsk, Russia;

    Trofimuk Institute of Petroleum Geology and Geophysics, Siberian Branch of Russian Academy of Sciences, Novosibirsk, Russia,Novosibirsk State University, Novosibirsk, Russia;

    Lund University, Lund, Sweden;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    GPU; wave-packet decomposition; seismic processing;

    机译:GPU;波包分解地震处理;

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