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A sample implementation for parallelizing Divide-and-Conquer algorithms on the GPU

机译:在GPU上并行化分而治之算法的示例实现

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摘要

The strategy of Divide-and-Conquer (D&C) is one of the frequently used programming patterns to design efficient algorithms in computer science, which has been parallelized on shared memory systems and distributed memory systems. Tzeng and Owens specifically developed a generic paradigm for parallelizing D&C algorithms on modern Graphics Processing Units (GPUs). In this paper, by following the generic paradigm proposed by Tzeng and Owens, we provide a new and publicly available GPU implementation of the famous D&C algorithm, QuickHull, to give a sample and guide for parallelizing D&C algorithms on the GPU. The experimental results demonstrate the practicality of our sample GPU implementation. Our research objective in this paper is to present a sample GPU implementation of a classical D&C algorithm to help interested readers to develop their own efficient GPU implementations with fewer efforts.
机译:分而治之(D&C)策略是计算机科学中设计高效算法的常用编程模式之一,已在共享存储系统和分布式存储系统上并行化。 Tzeng和Owens特别开发了一种通用范例,用于并行化现代图形处理单元(GPU)上的D&C算法。在本文中,我们遵循Tzeng和Owens提出的通用范式,为著名的D&C算法QuickHull提供了一个新的且可公开获得的GPU实现,从而提供了在GPU上并行化D&C算法的示例和指南。实验结果证明了我们示例GPU实现的实用性。本文的研究目标是提出一种经典D&C算法的示例GPU实现,以帮助感兴趣的读者以更少的努力来开发自己的高效GPU实现。

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