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An Examination Of The Museum Experience Based On Pine And Gilmore's Experience Economy Realms

机译:基于派恩和吉尔莫尔的体验经济领域的博物馆体验考察

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摘要

This study determined whether Pine and Gilmore's four experience economy realms (education, entertainment, escapism and esthetics) were represented by visitors' experiences of three South African heritage museums, evaluated whether their experience expectations associated with the experience realms had been met, and examined the relationship between the latter, satisfaction and behavioral intentions. In addition, the relationship between personal and trip-related factors and the experience realms was investigated. Exploratory and confirmatory factor analyses identified three experience realms - edutainment, escapism and esthetics. While visitors had positive on-site experiences within all three experience realms, edutainment made the strongest contribution to the prediction of overall satisfaction and behavioral intentions. Age had a significant effect on respondents' judgment about all three realms. Place of residence (local, national or international) had a significant effect on edutainment and esthetics.
机译:这项研究确定了Pine和Gilmore的四个体验经济领域(教育,娱乐,逃避现实和审美)是否代表了南非三个历史博物馆的游客体验,评估了他们是否满足了与体验领域相关的体验期望,并研究了后者,满意度和行为意图之间的关系。此外,还研究了个人和旅行相关因素与体验领域之间的关系。探索性和确定性因素分析确定了三个体验领域:娱乐,逃避现实和美学。虽然访客在所有三个体验领域中都有积极的现场体验,但娱乐性对总体满意度和行为意图的预测贡献最大。年龄对受访者对所有三个领域的判断都有重要影响。居住地(本地,国家或国际)对娱乐和美学产生了重大影响。

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